下载 Unity 2017 Game AI Programming, Third Edition: Leverage the power of Artificial Intelligence to program smart entities for your games MOBI
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书 Unity 2017 Game AI Programming, Third Edition: Leverage the power of Artificial Intelligence to program smart entities for your games 位于网站上免费访问和优质,所以在任何移动设备上阅读它是非常方便和舒适。 去下载 Unity 2017 Game AI Programming, Third Edition: Leverage the power of Artificial Intelligence to program smart entities for your games 网站上的MOBI不需要注册或付款即可访问该文件。 检查文件是否有错误和病毒,因此请确保我们网站的可下载资料的质量。 快速下载速度将有助于节省时间并尽快投入阅读。 您可以通过下载文件或在网站上在线阅读移动设备上的图书。 如果您在设备的内存中下载电子书,即使在线下时也可以随时阅读。 还要注意目录中的其他书籍,以便收集最适合您的口味和偏好的小型电子出版物,并随时随地阅读。 Use Unity 2017 to create fun and unbelievable AI entities in your games with A*, Fuzzy logic and NavMesh Key Features Explore the brand-new Unity 2017 features that makes implementing Artificial Intelligence in your game easier than ever Use fuzzy logic concepts in your AI decision-making to make your characters more engaging Build exciting and richer games by mastering advanced Artificial Intelligence concepts such as Neural Networks Book Description Unity 2017 provides game and app developers with a variety of tools to implement Artificial Intelligence. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This third edition with Unity will help you break down Artificial Intelligence into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts, and features related to game AI in Unity 5. Further on you will learn to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM). Next you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You will then learn how to implement simple flocks and crowd's dynamics, key AI concepts. Moving on, you will learn how to implement a behavior tree through a game-focused example. Lastly, you'll combine fuzzy logic concepts with state machines and apply all the concepts in the book to build a simple tank game. What you will learn Understand the basic terminology and concepts in game AI Explore advanced AI Concepts such as Neural Networks Implement a basic finite state machine using state machine behaviors in Unity 2017 Create sensory systems for your AI and couple it with a Finite State Machine Wok with Unity 2017's built-in NavMesh features in your game Build believable and highly-efficient artificial flocks and crowds Create a basic behavior tree to drive a character's actions Who this book is for This book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation. 我们提供阅读或下载 Unity 2017 Game AI Programming, Third Edition: Leverage the power of Artificial Intelligence to program smart entities for your games 我们网站上的MOBI是完全免费的,没有注册。 本书已完整并经过病毒测试,因此,通过从我们这里下载此电子版,您可以完全享受阅读,而不会对您用于阅读的移动设备造成任何威胁。 下载不需要付费,因为本书是供用户阅读和阅读的。 如果你喜欢这本书 Unity 2017 Game AI Programming, Third Edition: Leverage the power of Artificial Intelligence to program smart entities for your games ,注意以同一类型编写的其他出版物。 该目录提供了丰富的出版物选择,因此您不难建立一个优秀的图书馆。
写的: Raymundo Barrera
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- 作者: Raymundo Barrera
- 出版者: Packt Publishing; 3
- 日期发布: 2018年1月11日
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